ÁÒÃ ÃÏÍÍÁÎÄÓ ÆÏÒ ÂÅÇÉÎÎÅÒÓ ÂY ÇAELYNE ÍORANEC ÔO KEEP IT SIMPLE, É HAVE ONLY USED DRIVE LETTERS Á AND Ã, WHICH WOULD BE DRIVES 8 AND 9. ----------------------------------------------------------------------------- ÃREATING ÁRCHIVES ----------------- ÁÒÃ/Ã Á:ARCNAME Ã:FILENAME1 Ã:FILENAME2 OR ÁÒÃ/Ã Á:GAMES Ã:GAMEONE Ã:GAMETWO ÃREATES AN ARCHIVE NAMED GAMES.ARC ON DRIVE Á FROM THE TWO FILES, GAMEONE AND GAMETWO IN DRIVE Ã. ÁÒÃ/Ã Á:ARCNAME Ã:* OR ÁÒÃ/Ã Á:GAMES Ã:* ÃREATES AN ARCHIVE NAMED GAMES.ARC ON DRIVE Á FROM ALL FILES ON DRIVE Ã. ----------------------------------------------------------------------------- ÁPPENDING TO ÁRCHIVES --------------------- ÁÒÃ/Á Á:ARCNAME.ARC Ã:FILENAME OR ÁÒÃ/Á Á:GAMES.ARC Ã:GAMETHREE USE THIS COMMAND TO PLACE ADDITIONAL FILES INTO A PREEXISTING ARCHIVE. ÔHIS ADS THE FILE GAMETHREE TO GAMES.ARC ----------------------------------------------------------------------------- ÆIXING ÁRCHIVES --------------- ÁÒÃ/Æ Á:ARCNAME.ARC OR ÁÒÃ/Æ Á:GAMES.ARC ÔHIS FIXES ANY PROBLEMS IN AN EXISTING ARCHIVE. ÉT'S RECOMMENDED THAT YOU USE THIS COMMAND AFTER APPENDING TO AN ARCHIVE. ----------------------------------------------------------------------------- ÖERIFYING ÁRCHIVES ------------------ ÁÒÃ/Ö Á:ARCNAME.ARC OR ÁÒÃ/Ö Á:GAMES.ARC ÔHIS VERIFIES THE INTEGRITY OF AN ARCHIVE. ----------------------------------------------------------------------------- ÌISTING ÁRCHIVES ---------------- ÁÒÃ/Ì Á:ARCNAME.ARC OR ÁÒÃ/Ì Á:GAMES.ARC ÔHIS LISTS ALL FILES WITHIN AN ARCHIVE, ALONG WITH OTHER USEFUL INFORMATION ABOUT THE FILES IN IT. ----------------------------------------------------------------------------- ÅXTRACTING ÁRCHIVES ------------------- ÓINGLE ÄRIVE ÆORMAT: ÁÒÃ/Ø Á:ARCNAME.ARC OR ÁÒÃ/Ø Á:GAMES.ARC ÔHIS EXTRACTS ALL FILES FROM GAMES.ARC AND SAVES THEM TO DRIVE Á. ÄUAL ÄRIVE ÆORMAT: *ÎOTE THAT THE DRIVE LETTER* *(Ã) IS IMMEDIATELY FOLLOWING* *THE Ø.* ÁÒÃ/ØÃ Á:ARCNAME.ARC OR ÁÒÃ/ØÃ Á:GAMES.ARC ÔHIS DISSOLVES GAMES.ARC, PLACING THE DISSOLVED FILES ONTO DRIVE Ã. ----------------------------------------------------------------------------- ÅXTRACTING CERTAIN FILES FROM AN ARCHIVE ---------------------------------------- ÓINGLE ÄRIVE ÆORMAT: ÁÒÃ/Ø ARCNAME.ARC FILENAME1 FILENAME2 OR ÁÒÃ/Ø GAMES.ARC GAMEONE GAMETWO ÔHIS EXTRACTS THE FILES GAMEONE AND GAMETWO FROM GAMES.ARC, AND SAVES THEM ONTO DRIVE Á. ÄUAL ÄRIVE ÆORMAT: *ÎOTE THAT THE DRIVE LETTER* *(Ã) IS IMMEDIATELY FOLLOWING* *THE Ø.* ÁÒÃ/ØÃ Á:ARCNAME.ARC FILENAME1 FILENAME2 OR ÁÒÃ/ØÃ Á:GAMES.ARC GAMEONE GAMETWO ÔHIS PLACES THE DISSOLVED FILES ONTO DRIVE Ã). ----------------------------------------------------------------------------- ÅØÔÒÁ ÈÅÌÐ ---------- ×HEN CREATING AN ARCHIVE, IT'S MUCH EASIER TO DO IF YOU HAVE ONE DISK WITH ÏÎÌÙ THE FILES YOU WISH TO ARC ON IT, AND USE THE WILDCARD "*" TO CREATE THE ARCHIVE: ÁÒÃ/Ã Á:ARCNAME Ã:* ÄON'T FORGET THAT ÁÒÃ DOESN'T ALLOW SPACES WITHIN FILENAMES. ÕSE A ? IN PLACE OF THE SPACE: ÁÒÃ/Æ Á:GAME?FILES.ARC ÎOTE: ÔHIS IS NOT THE FIRST REFERENCE SHEET CREATED FOR USE WITH ÁÒÃ. ÍANY OTHERS HAVE COME BEFORE IT, AND WITHOUT THEM, THIS ONE WOULD HAVE BEEN MUCH HARDER TO CREATE. É ESPECIALLY WISH TO THANK ÅD ÐARRY FOR HIS ÁÒÃ ÈELP ÆILE. ×ITHOUT IT, É WOULD NEVER HAVE USED ÃHRIS ÓMEETS ÁÒÃ PROGRAM. ÎATURALLY, ÃHRIS ÓMEETS DESERVES ALL THE CREDIT, BECAUSE WITHOUT HIS PROGRAM, AND HIS 128 PROGRAM ÃÓ-ÄÏÓ, ÃOMMODORE COMPUTING WOULD NOT BE WHERE IT IS TODAY. -----------------------------------------------------------------------------